- CICADAMATA all enemies dispatched runs combine route planning, combat control, and extraction discipline.
- Clear with purpose by weakening targets before committing to a finishing move.
- Protect momentum by reducing unnecessary pauses between enemies and objectives.
- Chase diamonds carefully because collectible routes can change your safest combat approach.
- Review score results after every attempt to separate routing mistakes from execution mistakes.
CICADAMATA all enemies dispatched Run Structure
A successful full-clear attempt is more than a fast trip through the level. The goal is to finish the route while collecting the important objectives and dispatching every hostile encounter. The available demo footage presents this as a high-completion challenge, pairing all Diamond pickups with an all-enemies-clear finish.
That combination creates three competing priorities:
- Movement: Reach the next encounter or objective without losing time.
- Combat value: Avoid wasting opportunities to create a stronger finish.
- Completion: Do not leave a hostile target or collectible behind while rushing toward extraction.
The best route is therefore not always the shortest route. A slightly longer path can be better if it keeps enemies grouped, preserves movement options, or lets you collect an objective without backtracking.
Video Highlights:
- Full demo route focused on all Diamond pickups.
- Every visible enemy dispatched during the run.
- Extraction completed after the objective and combat sweep.
- Useful reference for comparing route order and encounter spacing.
| Run phase | Main priority | Common mistake | Better habit |
|---|---|---|---|
| Opening route | Establish direction and tempo | Fighting before understanding the room | Identify exits, objectives, and enemy spacing first |
| First encounters | Build a repeatable combat rhythm | Spending every option immediately | Preserve one movement or finishing option |
| Objective sweep | Collect Diamonds without losing control | Taking a detour with no exit plan | Clear the nearby threat zone before committing |
| Final approach | Confirm the remaining enemy count | Assuming the route is complete | Recheck side paths and elevated spaces |
| Extraction | Leave after confirming completion | Rushing out with unfinished work | Perform a final visual and route check |
Treat every room as a decision point: choose whether to move, weaken, finish, or collect before starting the next action. This reduces improvised pauses during full-clear attempts.
Combat Tactics for Every Enemy Dispatched
The safest way to clear every enemy is to avoid treating each target as an isolated one-shot problem. Instead, build a short sequence around positioning, controlled damage, and a deliberate finisher. This approach supports both completion runs and score-focused attempts because it gives each encounter a recognizable rhythm.
A strong combat loop usually looks like this:
- Enter from a position that leaves room to retreat or redirect.
- Apply controlled damage without trapping yourself against terrain.
- Watch for the moment when a dash, close-range attack, or precision finisher becomes valuable.
- Commit to the finish only when the next movement is already understood.
- Continue toward the next objective rather than stopping to admire the result.
The scoring discussion associated with CICADAMATA emphasizes a tension between speed and extracting more value from enemies. That means a fast clear and a high-score clear may require different habits. For an all-enemies-dispatched objective, completion should come first; once the route is reliable, refine the combat sequence for better points.
Controlled Damage
- Lower targets deliberately
- Avoid unnecessary ammunition waste
- Keep the enemy ready for a planned finisher
Movement Finishers
- Use dashes to close distance
- Preserve a safe landing direction
- Chain movement only when the next target is clear
Precision Finishers
- Favor accuracy when spacing allows
- Do not halt the entire route for one target
- Reset your camera before moving on
| Combat choice | Best use | Risk | Adjustment |
|---|---|---|---|
| Immediate defeat | Isolated threat blocking progress | Lower combat value or poor setup | Use when safety matters more than score |
| Controlled weakening | Target with a clear finishing window | Holding position too long | Set a damage limit before attacking |
| Dash finish | Enemy close to the next route line | Landing in a bad position | Aim the exit before committing |
| Precision finish | Distant or exposed target | Losing movement tempo | Fire only when the shot does not disrupt routing |
| Delayed finish | Target near another encounter | Extra damage or incoming pressure | Reposition first, then complete the sequence |
A higher-value finish is not useful if it causes you to stand still, lose health, miss a collectible, or enter the next encounter without a movement option.
Step-by-Step Full-Clear Route Method
Use the following process when building a repeatable all-enemies-dispatched route. The first pass should prioritize information gathering. Later passes can remove unnecessary movement and improve the order of combat actions.
Map the Objective Order
Before attempting a fast clear, identify the visible Diamond locations, major combat spaces, side routes, and extraction direction. Decide which objectives can be collected naturally and which ones require a dedicated detour. Write the route in a simple order rather than relying on memory.
Separate Safe and Dangerous Encounters
Mark encounters that can be handled while moving and encounters that require a brief setup. A dangerous room should not be treated like a hallway target. Enter with a planned exit, especially when the next objective is nearby and backtracking would cost momentum.
Practice the Combat Sequence
Repeat each encounter until the opening damage, finishing action, and exit movement feel consistent. Do not optimize every attack immediately. First make the sequence reliable enough to clear the target without stopping to improvise.
Add Diamond Collection to the Route
Once combat is stable, connect the collectible path to the encounter path. If collecting a Diamond exposes you to an enemy or forces a sharp turn, adjust the order rather than forcing the original line. A clean objective route is usually easier to repeat.
Confirm the Final Sweep
Before extraction, check the remaining route for missed enemies and optional spaces. Use the final approach as a verification phase, not just a sprint. After the full-clear route is consistent, begin testing faster movement and higher-value finishes.
| Practice pass | What to record | Success condition |
|---|---|---|
| Survey pass | Objective order, enemy positions, exits | You can describe the route without guessing |
| Safety pass | Damage taken, missed targets, awkward turns | Every enemy has a dependable response |
| Completion pass | Diamond pickups and final sweep | The run ends with no unfinished objective |
| Speed pass | Delays, backtracking, unnecessary pauses | Faster movement does not reduce completion |
| Score pass | Finish quality and combat variety | Higher value does not damage route consistency |
A dependable full-clear route gives you a useful baseline. Only after completion is repeatable should you trade safety for speed, style, or higher score value.
Scoring, Speed, and Route Decisions
CICADAMATA’s scoring design can reward more than simply reaching the end quickly. Community discussion around the demo describes a balance between time, enemy value, and the way each enemy is dispatched. The practical lesson is to avoid assuming that the fastest visible kill is automatically the best scoring action.
For a completion-focused player, use a two-stage improvement plan:
- Stage one: secure the clear. Defeat every enemy and collect the required objectives.
- Stage two: improve the route. Remove pauses, tighten transitions, and test better finishers.
- Stage three: refine value. Compare whether a more elaborate attack actually improves the run without disrupting movement.
This approach prevents a common trap: spending too long trying to maximize one encounter while losing time or route clarity elsewhere. A full-clear run should feel like a connected sequence rather than a collection of isolated score puzzles.
| Priority | When to favor it | Why it matters |
|---|---|---|
| Completion | Learning a new level or route | Prevents missed enemies and unfinished objectives |
| Safety | Entering an unfamiliar combat space | Protects the attempt from avoidable resets |
| Speed | Repeating a stable route | Removes wasted travel and idle time |
| Enemy value | Refining a known encounter | Improves scoring without changing the entire route |
| Style variety | Building a high-score attempt | Reduces repetitive combat patterns when practical |
Use the end-of-run score breakdown as a diagnostic tool. If a slower attempt scores better, compare the combat finishes rather than assuming the route failed. If a fast attempt scores poorly, look for rushed one-shot defeats, missed opportunities, or a route that bypasses valuable encounters.
The most efficient score route may also differ from the most efficient speed route. Keep separate notes for both. This makes it easier to understand whether a change improved movement, combat value, or only one specific room.
After each attempt, record three observations: where time was lost, which enemy required the most adjustment, and whether the final sweep found anything missed. These notes reveal the next improvement more clearly than the final number alone.
Full-Clear Checklist and Troubleshooting
Use this checklist before calling a route finished. It is designed for the all-enemies-dispatched objective, but it also helps prepare a later Diamond or score attempt.
Full-Clear Run Checklist:
- Map the objective route before attempting maximum speed
- Identify every combat space and likely side path
- Choose a planned finisher for each major encounter
- Collect Diamonds without creating avoidable backtracking
- Confirm the final enemy sweep before extraction
If You Miss an Enemy
- Review the last confirmed room
- Check side paths and elevated spaces
- Add a visual confirmation before moving on
- Do not restart until the miss is understood
If the Route Feels Slow
- Remove pauses between finish and movement
- Pre-aim the next direction
- Combine collection with natural travel
- Test one change at a time
If Score Falls
- Compare finish choices
- Avoid overextending one encounter
- Check whether speed was sacrificed
- Keep a reliable completion route intact
If Combat Becomes Unstable
- Return to controlled damage
- Preserve an escape direction
- Delay risky chains
- Rebuild the room before optimizing it
| Problem | Likely cause | Recommended fix |
|---|---|---|
| Enemy count feels uncertain | No room-by-room confirmation | Mark each cleared space before advancing |
| Diamond route causes backtracking | Objectives added too late | Reorder collection during the planning pass |
| Fast run ends incomplete | Speed prioritized over verification | Add a final sweep before extraction |
| Score improves but time collapses | Too much setup per enemy | Shorten the highest-cost combat sequence |
| Clear is safe but repetitive | Same finish used every time | Test controlled variation after the route is stable |
A useful route is one you can explain, repeat, and adjust. If a run succeeds only when every movement is improvised perfectly, it is not yet ready for speed optimization. Keep the route simple enough that a mistake points to a specific room or decision.
Save one “safe clear” route and one “score experiment” route. Separating them prevents risky testing from weakening your reliable all-enemies-dispatched progress.
Q: What does a CICADAMATA all enemies dispatched run require?
It requires clearing the hostile encounters on the route while completing the relevant objectives and reaching extraction. The exact route may vary, but every enemy should be accounted for before the final exit.
Q: Should I prioritize speed or enemy value first?
Prioritize completion and route consistency first. Once every enemy and Diamond objective is handled reliably, reduce travel pauses and test higher-value finishers.
Q: Is the fastest kill always the best scoring option?
Not necessarily. A scoring-focused route can reward deliberate damage and a more valuable finisher, while a speed route may favor immediate movement. Compare both approaches after securing the full clear.
Q: How can I stop missing enemies during extraction?
Use a room-by-room confirmation system. Before leaving the final combat area, revisit the route mentally, check side spaces, and perform a deliberate sweep before committing to extraction.