- CICADAMATA all spheres guide: Track six named spheres and their linked progression milestones.
- Collection priority: Search terminals and sphere murmurs before leaving each completed sphere.
- Clearance goal: Earn DMND clearance across every sphere for the broadest completion target.
- Best habit: Review optional rooms, routes, and interactable objects before starting exfiltration.
- Achievement check: Use the sphere names and milestone table to identify unfinished areas.
CICADAMATA All Spheres Overview
The CICADAMATA all spheres guide is built around six named sphere milestones, optional discoveries, and extraction goals. The available achievement progression identifies Sphere 1 through Sphere 6 with a distinct paired title: Emergence, Icebox, Deepdive, Verdant, Dead Zone, and Encore. Treat each sphere as its own checklist rather than rushing directly toward the exit.
The most reliable approach is to separate progress into three categories:
- Completion: Finish the sphere and its associated milestone.
- Clearance: Improve your clearance level, with DMND clearance representing the broad completion target.
- Discovery: Inspect terminals and listen to sphere murmurs before exfiltrating.
The game also tracks broader actions, including repeated exfiltration, level progression, threat dispatches, movement-tool recharges, and zone-time scoring. These objectives can overlap with sphere exploration, so a careful route often earns progress toward several achievements at once.
Video Highlights:
- Sphere-related transmissions establish the importance of deployments and changing environmental conditions.
- Terminal and sphere-murmur discoveries are treated as separate collectible objectives.
- The recording includes warnings about system disruption, communication limits, and uncertain threats.
| Sphere | Paired milestone | Primary completion focus |
|---|---|---|
| Sphere 1 | Emergence | Complete the first sphere and begin discovery tracking |
| Sphere 2 | Icebox | Finish the second sphere and check optional interactions |
| Sphere 3 | Deepdive | Continue the terminal and murmur sweep |
| Sphere 4 | Verdant | Maintain exploration discipline before exfiltration |
| Sphere 5 | Dead Zone | Prepare for a higher-risk completion attempt |
| Sphere 6 | Encore | Finish the listed sphere progression milestones |
Do not treat a sphere as finished immediately after its completion screen. Reserve time for a final collectible sweep, then exfiltrate only after checking your tracker.
Step-by-Step Sphere Collection Route
Use the following route for every deployment. It is intentionally repeatable: consistent habits matter more than memorizing a single path, especially when threats or environmental conditions interrupt exploration.
Identify the Active Sphere
Confirm which sphere you entered and note its paired milestone. Start with the earliest unfinished sphere in your tracker so discoveries remain easy to organize.
Secure the Main Route
Advance through the primary objective while learning the area layout. Avoid spending every resource during the opening encounters; exploration usually becomes easier when you preserve mobility and recovery options.
Sweep Optional Branches
Before approaching the final objective, revisit side paths, elevated sections, water routes, and rooms that were bypassed during the first push. Interact with suspicious consoles and isolated objects.
Check Terminals and Sphere Murmurs
Make a deliberate terminal pass and listen for sphere murmurs. These are separate discovery goals, so completing the sphere alone does not confirm that every optional record has been found.
Complete, Verify, and Exfiltrate
Finish the sphere, confirm the related achievement or tracker update, and then leave. If the objective is a clearance run, prioritize survival and verification over unnecessary combat.
| Route phase | What to verify | Common mistake |
|---|---|---|
| Entry | Correct sphere and current objective | Assuming every deployment is the same |
| Main route | Safe progress and preserved mobility | Using all resources before optional areas |
| Exploration | Side rooms, branches, consoles, and unusual objects | Leaving immediately after the main objective |
| Discovery sweep | Terminals and sphere murmurs | Counting one collectible type as both |
| Exit | Completion, clearance, and achievement status | Exfiltrating without checking the tracker |
An exfiltration can preserve a successful run, but leaving too early may separate sphere completion from terminal or murmur progress. Verify discoveries first whenever the route is safe.
Terminals, Sphere Murmurs, and Missable Progress
The two most important collection achievements are view every TERMINAL and listen to all SPHERE MURMURS. Their wording indicates that they are global discovery goals rather than single-sphere rewards. A run can therefore feel complete while still missing optional records from earlier deployments.
Use a written or digital tracker with one row for each sphere. Mark a terminal only after interacting with it, and mark a murmur only after the audio has fully played or the game confirms the discovery. Avoid relying on memory, especially when returning to an area after a failed attempt.
Terminal Sweep
- Inspect consoles and communication points.
- Recheck areas visited during the main objective.
- Mark the sphere only after confirmed interaction.
Murmur Sweep
- Listen for sphere-specific audio moments.
- Avoid interrupting unusual transmissions.
- Record the sphere immediately after confirmation.
Final Verification
- Review the achievement tracker.
- Compare missing progress against every sphere.
- Re-enter only the sphere with unresolved discoveries.
| Discovery objective | Tracking method | Recommended timing |
|---|---|---|
| View every terminal | Mark each confirmed terminal interaction by sphere | During the optional-route sweep |
| Listen to all sphere murmurs | Record each completed audio discovery separately | When the transmission begins |
| Earn DMND clearance on every sphere | Verify clearance after each successful sphere run | Immediately after completion |
| Complete sphere milestones | Match the sphere number to its paired title | At the end of each sphere |
Some transmissions may be unsettling or deliberately unclear. Focus on the practical task: identify interactable objects, preserve enough time for the audio to complete, and avoid treating atmospheric messages as direct objective instructions unless the game confirms them.
Keep terminal progress and sphere-murmur progress in separate columns. The two achievements require different actions, and combining them can make a missing collectible difficult to locate.
Clearance, Combat, and Safer Completion Runs
Sphere completion is only one part of the wider achievement path. The achievement list also tracks DMND clearance, threat dispatches, movement-tool recharges, wipeouts, zone-time scoring, and repeated exfiltration. These objectives reward different playstyles, so do not force every challenge into the same run.
For a collection-focused deployment, survival and information gathering should come first. Combat achievements can be pursued later when you understand the arena layout and know which movement options are available. This reduces the risk of losing a discovery because a run became too aggressive.
| Goal type | Known requirement | Efficient approach |
|---|---|---|
| Sphere progression | Complete Spheres 1–6 with paired milestones | Follow the numbered route |
| Clearance | Earn a first DMND clearance level, then DMND clearance on every sphere | Prioritize clean, repeatable completions |
| Movement | Recharge DASH or STOMP three times rapidly | Practice in a controlled combat window |
| Combat | Dispatch threats, perform a wipeout, or dispatch a threat by falling | Attempt after learning enemy behavior |
| Survival | Exfiltrate from a level seven times | Treat extraction as a separate consistency goal |
| Scoring | Earn 50,000 points in a single zone time | Build familiarity before attempting score optimization |
A few movement-related achievements are particularly useful as practice goals. Recharge STOMP three times in rapid succession, recharge DASH three times in rapid succession, and STOMP into WATER encourage experimentation with the movement system. They should not distract from the all-spheres collection route, but they can be completed during replay runs once discoveries are secure.
The achievement tracker also lists progression thresholds at CICADA levels 5, 25, and 50, alongside a threat-dispatch target of 33,333. These are long-term milestones rather than requirements for finding every sphere. Keep them in a separate progression plan.
Use one pass for safe sphere completion and discovery, then use replay deployments for combat, movement, score, and level-based achievements.
All Spheres Checklist and Achievement Order
The achievement data identifies a clear order for the six sphere milestones. Completion rates recorded on the achievement reference dated August 17, 2026 show that the early spheres are more commonly completed than the later ones, making the first two useful for learning the collection routine.
| Achievement milestone | Recorded completion | Practical priority |
|---|---|---|
| Complete Sphere 1 + Emergence | 82.90% | First progression checkpoint |
| Complete Sphere 2 + Icebox | 62.83% | Early route-learning checkpoint |
| Complete Sphere 3 + Deepdive | 45.35% | Mid-game exploration target |
| Complete Sphere 4 + Verdant | 35.69% | Continue the full sweep routine |
| Complete Sphere 5 + Dead Zone | 26.77% | Higher completion hurdle |
| Complete Sphere 6 + Encore | 22.30% | Final listed sphere milestone |
| View every terminal | 3.72% | Long-term discovery objective |
| Listen to all sphere murmurs | 5.95% | Track separately from terminals |
| DMND clearance on every sphere | 1.49% | High-level completion target |
Sphere Completion Checklist:
- Complete Sphere 1 + Emergence
- Complete Sphere 2 + Icebox
- Complete Sphere 3 + Deepdive
- Complete Sphere 4 + Verdant
- Complete Sphere 5 + Dead Zone
- Complete Sphere 6 + Encore
- View every terminal and listen to all sphere murmurs
- Earn DMND clearance on every sphere
For the cleanest progression, finish the six named sphere milestones first. Then revisit unresolved areas for terminals and murmurs. Finally, pursue the global clearance and challenge achievements. This order keeps exploration, mastery, and optimization from competing for attention during the same deployment.
The achievement reference also lists Sphere Rush: Normal, Cascade “Loveless Initiation,” shine bright, but they wouldn’t care anyway, and all CICADAS who follow, no autographs, please, and the all-achievements milestone. Their exact conditions are not specified in the available tracker, so use the in-game descriptions when planning these objectives rather than guessing their triggers.
For a current external progress reference, consult the CICADAMATA achievement tracker and compare its listed sphere, discovery, clearance, and challenge milestones with your in-game status.
If a sphere milestone is complete but the global discovery achievement remains locked, revisit earlier spheres first. Missing terminals or murmurs are more likely than a missing completion reward.
CICADAMATA All Spheres FAQ
Q: How many named spheres are listed in CICADAMATA?
The achievement progression identifies six named spheres: Sphere 1 + Emergence, Sphere 2 + Icebox, Sphere 3 + Deepdive, Sphere 4 + Verdant, Sphere 5 + Dead Zone, and Sphere 6 + Encore.
Q: Does completing every sphere automatically unlock the terminal achievement?
Not necessarily. Sphere completion and viewing every terminal are separate tracked objectives. Search optional routes and verify each terminal interaction independently.
Q: Are sphere murmurs different from terminals?
Yes. The achievement list treats viewing every terminal and listening to all sphere murmurs as separate discovery goals, so maintain separate progress notes for both.
Q: What is the best order for the CICADAMATA all spheres guide?
Follow the numbered sphere order from Sphere 1 through Sphere 6, perform a discovery sweep before exfiltration, and reserve combat or score challenges for replay runs.
Do not assume an unlisted collectible location or an unclear achievement trigger. Use the in-game tracker and the linked achievement reference to confirm progress before repeating a full deployment.